Aug 23, 2005, 02:30 PM // 14:30
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#2
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Yep, since it doesn't effect my game. And no one, I mean no one should be able to solo the Underworld, which currently these builds can!
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Aug 23, 2005, 02:36 PM // 14:36
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#3
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Krytan Explorer
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GG is GW?
I'm with RTSFirebat on this one. I don't want a nerf to monks because I play one as my primary but the 105/85/55 builds are too strong in PvE.
It won't hurt my experience if they balance that out a bit.
I can't see quitting over that. I can see quitting over the fact there's no content after you've finished the game and done UW/FoW a few times. Luckily more content is on the way.
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Aug 23, 2005, 02:38 PM // 14:38
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#5
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Academy Page
Join Date: Jun 2005
Guild: Pilsner Urquell Guardians [PUG]
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If soloing UW is your only fun in this game well, no offence, but something is wrong.
Of course I won´t quit because only accumulating money isn´t my priority in any game or real life.
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Aug 23, 2005, 02:40 PM // 14:40
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#6
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by asdar
GG is GW?
I'm with RTSFirebat on this one. I don't want a nerf to monks because I play one as my primary but the 105/85/55 builds are too strong in PvE.
It won't hurt my experience if they balance that out a bit.
I can't see quitting over that. I can see quitting over the fact there's no content after you've finished the game and done UW/FoW a few times. Luckily more content is on the way.
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Yes, I'm not saying nerf normal monk builds, just balance it so solo monking cannot be created anymore.
Again no one should be able to solo the Underworld or high level areas.
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Aug 23, 2005, 02:40 PM // 14:40
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#7
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Banned
Join Date: May 2005
Location: East Texas
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I played without it so far, good riddance to all the bitching about it. LOL.
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Aug 23, 2005, 02:41 PM // 14:41
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#8
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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I'll be slightly annoyed (depending if I can get enough ecto for armour in time or not) but wont quit. A lot of time was put into farming that ecto, quitting would mean the time went to waste. On top of that, there are plenty of other things to do. I still would love to actually explore the entire underworld.
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Aug 23, 2005, 02:41 PM // 14:41
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#9
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Ascalonian Squire
Join Date: Jun 2005
Profession: W/Mo
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No I wont leave. If i wanted to solo and cheat Id play Neverwinter nights!
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Aug 23, 2005, 02:42 PM // 14:42
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#10
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Banned
Join Date: Jun 2005
Location: Chicago
Guild: the Bleeding Edge
Profession: N/Mo
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who the hell cares if they want to solo the UW? i could care less let them spend hours down there taking 3 minutes per attaxe.
no skin off my nose and it should not bother anyone else either.
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Aug 23, 2005, 02:42 PM // 14:42
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#11
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Banned
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Quote:
Originally Posted by RTSFirebat
Yes, I'm not saying nerf normal monk builds, just balance it so solo monking cannot be created anymore.
Again no one should be able to solo the Underworld or high level areas.
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why not? Why does PvE need balance? You aren't playing against anyone but the environment...it has doesn't affect you in any way if these monks want to solo. You're just bitter because you haven't figured out how to play this game without a monk. You're so reliant on a healer that it pisses you off that the healers aren't available...
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Aug 23, 2005, 02:43 PM // 14:43
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#12
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Smite Mistress
Join Date: Jun 2005
Location: The Land of AZ, USA
Profession: Rt/E
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Since we just had a 14 page discussion about 105/85/55, let's keep this one on track. My advice is, however, that speculation about what ANet may or may not do isn't terribly productive. Why not wait until the weekend for the proof?
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Aug 23, 2005, 02:44 PM // 14:44
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#13
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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LOL, I would play even MORE, because the 105/55 monks you get in your team would not run into the millions of mobs and get the rest of the team killed.
Also, it would help put monks back in teams. No class is supposed to solo the area that is with some of the highest level creatures in game.
Soloing with a build that isn't made by you (unless you were the only one using) is shameful. If the human race followed no innovation, we would not be in space.
Innovation causes change. Having the same build being used by 60%-90% of mo/w is pretty sad.
And having all the 105/55 users leave wouldn't bother me. Less lag for everyone,less people = more efficient pricing.
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Aug 23, 2005, 02:45 PM // 14:45
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#14
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Forge Runner
Join Date: Apr 2005
Location: Land of the Z Chest \o/
Guild: [NOT]-Nomads of Turmoil.
Profession: W/
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I would just go back to my war/mo or monk smiter characs to solo.
/no biggie.
-cheers.
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Aug 23, 2005, 02:46 PM // 14:46
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#15
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Ascalonian Squire
Join Date: Apr 2005
Guild: Legionnaires of Tyria
Profession: R/
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Quote:
Originally Posted by Algren Cole
why not? Why does PvE need balance? You aren't playing against anyone but the environment...it has doesn't affect you in any way if these monks want to solo. You're just bitter because you haven't figured out how to play this game without a monk. You're so reliant on a healer that it pisses you off that the healers aren't available...
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...the economy....
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Aug 23, 2005, 02:47 PM // 14:47
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#16
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by Algren Cole
why not? Why does PvE need balance? You aren't playing against anyone but the environment...it has doesn't affect you in any way if these monks want to solo. You're just bitter because you haven't figured out how to play this game without a monk. You're so reliant on a healer that it pisses you off that the healers aren't available...
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PvP is balanced, and so should PvE. As a ranger I can in fact do some solo farming myself, because I can in fact heal myself funny that.
Doesn't piss me off at all to tell you the truth
Next question?
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Aug 23, 2005, 02:48 PM // 14:48
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#17
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Banned
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Quote:
Originally Posted by iza
...the economy....
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you have no idea how an economy works if you think the monk solo build causes inflation.
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Aug 23, 2005, 02:48 PM // 14:48
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#18
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Guitarring Adventurers Society
Profession: R/N
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Even if I did have a 105 smiter monk who soloed the UW every other hour, it wouldn't affect my game. Why should it?
In case people haven't noticed, there are a huge combination of characters, each with roughly 150 combinable skills from two class professions. Anet could nerf the 105 smite build, and someone will come up with a new way for a character to solo UW, maybe even you might come up wuth a 105-beating build....
or better yet, the people playing 105 invinci-monks will just shrug their shoulders, and revert to playing the game with other people again. Most of them do anyway (after all, soloing UW is probably very tedious after a while), and just switch back if they feel like it.
It doesn't even bother me if Anet don't nerf the 105 build. It's there, people can use it if they want, and no matter what you think, it's a clever build. From what I understand, it's also about timing, and not easy to control...
There is only a hardcore group of dedicated and selfish UW farmers who will probably protest against the potential nerfing of the 105 build. Most of the rest of the 105's that I've spoken to will just treat it like "a good thing while it lasted", and carry on with the game if they find they can't play it in a proceeding update..
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Aug 23, 2005, 02:56 PM // 14:56
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#19
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Forge Runner
Join Date: Apr 2005
Location: Land of the Z Chest \o/
Guild: [NOT]-Nomads of Turmoil.
Profession: W/
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Quote:
Originally Posted by trelloskilos
Even if I did have a 105 smiter monk who soloed the UW every other hour, it wouldn't affect my game. Why should it?
In case people haven't noticed, there are a huge combination of characters, each with roughly 150 combinable skills from two class professions. Anet could nerf the 105 smite build, and someone will come up with a new way for a character to solo UW, maybe even you might come up wuth a 105-beating build....
or better yet, the people playing 105 invinci-monks will just shrug their shoulders, and revert to playing the game with other people again. Most of them do anyway (after all, soloing UW is probably very tedious after a while), and just switch back if they feel like it.
It doesn't even bother me if Anet don't nerf the 105 build. It's there, people can use it if they want, and no matter what you think, it's a clever build. From what I understand, it's also about timing, and not easy to control...
There is only a hardcore group of dedicated and selfish UW farmers who will probably protest against the potential nerfing of the 105 build. Most of the rest of the 105's that I've spoken to will just treat it like "a good thing while it lasted", and carry on with the game if they find they can't play it in a proceeding update..
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/exactly.
I think you just ended the whole discussion of this supposed issue with this concise post.
/gratz.
//and that's the bottom line...
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Aug 23, 2005, 02:58 PM // 14:58
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#20
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Ascalonian Squire
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Lets get back on track, I'm not talking about solo under world. They can change that part dont care, It's about putting up enchantments stripers and changing the way pro/bond works.
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